Only 14.4 million, or 3.3%, of mobile subscribers in the United States and Western Europe downloaded a game in the month, compared with 14.6 million (3.6%) in December 2006.
The preference for free mobile games goes beyond merely not wanting to pay for new games, according to Seamus McAteer, chief product architect and senior analyst at M:Metrics.
"One of the greatest challenges facing publishers by the growing adoption of smartphones is the wide availability of free or pirated content for these devices," Mr. McAteer said.